Any other suggestions or people who have experienced similar behavior? Does anyone think it could be a hardware issue with the card itself? Feb 13, 1, 0 0. There set to ridiculous levels, which means your soundcard can go starved when attempting to use capacity on the bus. Jun 16, 0 Are you overclocking the PCI bus? Originally posted by: pukemon Are you overclocking the PCI bus?
Apr 2, 5, 5 I'll have to mess with Powerstrip tonight. Boogak Diamond Member. Feb 2, 3, 0 0. I've been having this problem ever since I got my Audigy 2. I'm hoping my NF7-S coming in today won't exhibit the same problem. Originally posted by: Boogak I've been having this problem ever since I got my Audigy 2. HondaF1 Member. Mar 6, 0 0. Sound is nice. I really dont make much use of the EAX function. I do however note popping sound from the speakers, I am not quite sure what you mean by popping, but I am assuming you basically mean a popping sound as in like a intermittent random disruptive noises?
Perhaps a solution could be to set your system volume on your taskbar to a low level and set your speaker sound to a higher level, or I think it is the opposite way. I had this kind of problem, but not with EAX, just with general sound, and this seemed to work for me.
Aug 1, 9, 0 Have noticied this as well. Seems to start after an hour or two. Sometimes it'll pop even with no sound. Will continue reading for further solutions. Originally posted by: cbuchach Originally posted by: Boogak I've been having this problem ever since I got my Audigy 2.
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Uran Ouidart 20 Jun, am. What I've done is follow the recommended settings section and used those same settings, as well as the latest version of DSOAL linked. I've added a section to the guide That setting has no effect for me. Setting it to does nothing. Yes, reverb wasn't smoothly changing in this game for example if you move from big spaces to smaller corridors, but we can't do nothing about it.
DSOAL emu latest is working great perfectly emulating the reverb effect of the original Soundblasters, but you have to adjust it based on your sound chip. Mashed Buddha 19 Jun, pm.
Just to add, as I've been playing through more, the reverb comes into play in giant ways here and there, so I'm keeping boost at At that staircase its like an empty gymnasium on blast. Walking in and out of that area nearby hallway to staircase room - the reverb drops to almost nothing hearing the same sounds coming from the guards in the larger room, and then back on blast walking back in.
The older files from the mod link give a reverb with a short decay, no matter the Boost and doesn't sound great. Using the same alsoft. Uran Ouidart 2 Jun, pm. I tried that but it seems to have no effect neither direction I put it.
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