Please enable cookies to ensure the proper experience. Warning: JavaScript is required for some functionalities of this page. Please enable the use of JavaScript in your browser. What's New? Results 1 to 19 of Advanced Search. Apr 30 , PM 1. Join Date Aug Posts After the multitude of class updates I am curious as to which class most believe is "best". For best at soloing I am referring to landscape, skirms and 3 man instances. My curiosity stems from the fact that personally I will likely have time to get one class through end game due to the current grind and I am aware of the differing opinions as to how much gear a non-raider needs.
So if you could pick one class to take to end game landscape, skirmishes and 3 man instances which would it be? Any why's with you selection will also be appreciated. Reply With Quote. Apr 30 , PM 2. Join Date Jun Posts Originally Posted by Sendfree. What is your opinion as to the best solo class at end game?
Apr 30 , PM 3. Join Date Jun Posts 3, I'd say Beorning. The ability to both do dps and at the same time have nice healing is very nice indeed. Also it seems that weapon stats or dps is not as important.
At least I found that my poorly geared beorning without any LI have had a fairly untroubled time playing landscape as well as the 3 instances at end in Ered Mithrin to unlock Resource instances. Nice dps with even a bit of AOE and being able to keep morale up with self heals. Beorning is basicaly independant and can handle itself well.
That's a nice bonus to playing a beorning. Apr 30 , PM 4. Join Date Mar Posts 1, I would say Warden. The same issues that currently make Wardens less desired in raids, make them superb soloers. Quite tanky and tough, but not as tanky as dedicated tanks like guardian. Strong melee but not as strong as champion. Darn good ranged but nowhere close to a hunter.
Not too much support utility in groups. If content can be soloed, Warden can do it. Lots of self-only teleports make getting around WAY easier than most others. Apr 30 , PM 5. Originally Posted by scorrp Apr 30 , PM 6. Join Date Feb Posts 5, Most classes can be effectively soloed all the way to My experience: - Hunter: Kills so fast, I never have to worry about a thing. Things are dead before they get to me, 2 mobs are no problem But they be dead.
But once past Mordor, they kill just as good as any on the endgame. I'd summon a new one and use the tank skills. You do get a good self-heal though. I could also HIPS, which saved my butt more than once. Note that Burglars recently got revamped. At - Champion: I never brought my champion to Mordor, but BUY is this a fun class to play if you like to do a lot of killing.
Yellowline AoE is one of the funnest fighting I have experienced. A few notes: Guardians and Captains level significantly slower than others, but they are invaluable at end-game in groups. If you don't want to group, don't pick them. If you want to be wanted for groups, go for captain! Wardens: Already mentioned above. An awesome class, but my experience with them stops at the mids, so I am not going to add to the comments above. Beorning: I have only leveled a Beorning to 86 or so, so I can't comment on current end-game.
I also had a hard push on my minstrel to complete some tasks I should have done along the way. Remember the most important part of the game is enjoying the story and your time playing. Trait points are used to create your build. All classes have three trees of blue, red, and yellow.
You will gain enough trait points to fill in one as the main and work out getting helpful items from the other two. Each color has its own set of special traits that add on to it. Also, you have two builds you can work on without having to use mithril coins to add more. The key point I want to make about trait points in this guide is how to have all of them gained by the endgame. There are some places we may want to skip on the way to leveling another character. However, some of these places have trait points attached to their questing chains.
You should be sure to complete all your class quests and deeds. The quests are easy to mix in with questing of the areas where they are located. There are 8 deeds, each supplying a trait point upon completion, that require you to use a set of three skills a certain number of times. You will use most with little thought, others are not used so much in straight leveling or may be part of a trait line you did not use leveling up.
Monitor them as you level. On my minstrel, I found that I had to do two anthems, one of them times, and one I had never used while leveling. Be sure the training dummy you use is in the open world is in an area close to your level or higher.
I suggest the one in the Ettenmoors because it works at all levels. Also, dummies that can be used in housing decorations work for all levels.
Another deed at level 39 requires you to collect pages. Be sure to buy all three books from your class trainer once you hit this level. Once on the appropriate maps, the humanoid mobs will randomly drop pages for you. You can verify which maps you can choose from by checking out the link on the wiki page I listed earlier.
Once you reach Western Rohan, you do quests that teach you about Epic Battles. However, you can get your character into some of these, mainly Pelargir, as early as your 20s. These battles will supply you with points you then apply to your character for extra actions you can do in the battle. Two class deeds require you to gain first battle points and then battle points.
Each deed will give you a trait point. The rest of the trait points come from completing various book quests and area-specific deeds.
These will be the things you do not want to skip. The following is a quick list and you can find it in more detail on the wiki page I linked above:. Be sure to enjoy exploring the world as you gain these points and nothing says you must fast track to the end. The above is the minimum required to gain all of your trait points. You gain access to Legendary Items through the quests that allow you to access Moria.
Also, if the gear is both of equal level, who would come out higher on the DPS metres? The LM or the captain? Thanks alot. About Lore-Masters, I can't really comment about them since I really don't know much of this class. Lets wait for somebody else to comment on this. If there's 2 main healers in the group, the Capt can fight alongside the tank right in the front, he can increase his attacks and keep him getting heals all the time all by himself!
Though, one negative side to Captains is, its hard to play with this class in the start for those who are new to the game because operating the Capt nicely really needs a lot of knowledge about other classes, what they are doing and what they need, etc. My first char in LoTRO is a Capt too, but I did A LOT of reading into other classes and what buffs exactly I should be applying to them and when, what targets not to attack mezzed, rooted enemies , etc.
So wait for an LM expert to comment on that class, read into everything and then decide your main! More topics from this board Hiding the Skills tooltip? General 1 Answer Money? General 1 Answer When should I start a quest? General 1 Answer My game keeps crashing and I have to hard reboot?
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